Two-Hand: This weapon can be wielded with two hands. You'll want some extra Dexterity since you're in medium armor, but otherwise your needs are very similar. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. Potions are magic items you drink to gain a variety of benefits. These massive clubs are too heavy to wield with only one hand. The precision damage increases to 2 if the weapon is a +3 weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Each type of shield is described in more detail below. Belt Pouch: A belt pouch holds up to four items of light Bulk. This price is the same for a Small or Medium version of the weapon. Source: Core Rulebook pg. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. All items in this section are level 0 unless the item name is followed by a higher item level in parentheses. If you’re not wearing armor, use your proficiency in unarmored defense. You lose the benefits of Raise a Shield if that hand is no longer free. For example, shield spikes are attached to a shield, allowing you to attack with the spikes instead of a shield bash, but only if you’re wielding the shield. This trait indicates the alternate damage type. Roll this after doubling the weapon’s damage. The Prices for animals are listed both for renting and for purchasing them outright. So the medium characters greatsword does 1d12+Str the size large monster's does 1d12+2+Str. Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of every kind. The business end is a long spike with an axe blade attached. Tower Shield: These massive shields can be used to provide cover to nearly the entire body. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. ex: when u finish off a creature that has poisoned you and u need to wait 4 ur health to recharge before moving on to the next creature/mob u would have to wait for the poison to wear off before u begin to gain health again.. these bandages save tons of time. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand. You are a voice of hope, striving to reach a peaceful solution that strengthens bonds and yields good results for all. In addition, some abilities require you to wield a weapon in two hands. Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Armor protects your character only while they’re wearing it. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor. The Ruffian can fight effectively with every published simple weapon except the heavy crossbow, and in some cases you can take an Ancestry Feat to make a Martial Weapon a Simple Weapon for you, further expanding your options. After the base downtime, you attempt a Crafting check against the same DC it would take to Craft the item. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. Scimitar: This one-handed curved blade is sharp on one side. 4. A specialist snare kit gives you a +1 item bonus to the check. Adventurer’s Pack: This item is the starter kit for an adventurer, containing the essential items for exploration and survival. For instance, a sword has no Speed, so it can’t take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap. Plate: The sturdy plate provides no purchase for a cutting edge. For more on alchemical bombs. Rogue Expertise: The second-worst class DC progression of any class with a Class DC. Weapon detail pages updated to show which deities the weapon is favored by; Price 9 gp, 6 sp; Bulk 4 Bulk, 6 Light; Money Left Over 5 gp, 4 sp, Armor studded leather armor; Weapons dagger, sling with 20 sling bullets, Gear adventurer’s pack, alchemist’s tools, bandolier, basic crafter’s book, 2 sets of caltrops, sheath, Price 3 gp, 2 sp; Bulk 3 Bulk, 5 Light; Money Left Over 11 gp, 8 sp, Gear adventurer’s pack, grappling hook, 2 sheaths, Options greataxe (2 gp), greatclub (1 gp), greatsword (2 gp), or battle axe and steel shield (3 gp), Price 6 gp, 8 sp; Bulk 4 Bulk, 3 Light; Money Left Over 8 gp, 2 sp, Armor studded leather armor; Weapons dagger, rapier, sling with 20 sling bullets, Gear adventurer’s pack, bandolier, handheld instrument, sheath, Price 3 gp, 8 sp; Bulk 3 Bulk, 7 Light; Money Left Over 11 gp, 2 sp, Armor hide armor; Weapons dagger, 4 javelins, Gear adventurer’s pack, crowbar, grappling hook, sheath, Options your deity’s favored weapon; use the price listed), Price 1 gp, 5 sp; Bulk 1 Bulk, 3 Light; Money Left Over 13 gp, Gear adventurer’s pack, bandolier, 2 sets of caltrops, religious symbol (wooden), Options your deity’s favored weapon; use the price listed), hide armor (2 gp), Price 3 gp, 7 sp; Bulk 4 Bulk, 4 Light; Money Left Over 11 gp, 3 sp, Armor leather armor; Weapons 4 javelins, longspear, Gear adventurer’s pack, bandolier, holly and mistletoe, Price 3 gp; Bulk 3 Bulk, 2 Light; Money Left Over gp, Armor hide armor; Weapons dagger Gear adventurer’s pack, grappling hook, sheath, Options greatsword (2 gp), longbow with 20 arrows (6 gp, 2 sp), or longsword and steel shield (3 gp), Price 4 gp, 9 sp; Bulk 4 Bulk, 2 Light; Money Left Over 10 gp, 2 sp, Gear adventurer’s pack, bandolier, climbing kit, grappling hook, lesser smokestick, Price 9 gp, 1 sp; Bulk 3 Bulk, 3 Light; Money Left Over 5 gp, 9 sp, Armor leather armor; Weapons dagger, longbow with 20 arrows, Price 5 gp, 4 sp; Bulk 4 Bulk, 1 Light; Money Left Over 9 gp, 6 sp, Armor leather armor; Weapons dagger, rapier Gear adventurer’s pack, climbing kit, sheath, Price 1 gp, 6 sp; Bulk 1 Bulk, 6 Light; Money Left Over 12 gp, 9 sp, Weapons dagger, slingshot with 20 sling bullets, Gear adventurer’s pack, bandolier, 2 sets of caltrops, sheath, Price 1 gp, 2 sp; Bulk 2 Bulk, 2 Light; Money Left Over 11 gp, 8 sp, Gear adventurer’s pack, material component pouch, writing set, Options crossbow with 20 bolts (3 gp, 2 sp). This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. The Price listed is for a blank spellbook. It’s small enough to be shot one-handed, but it still requires two hands to load. An item’s Hardness, Hit Points, and Broken Threshold usually depend on the material the item is made of. Maul: Mauls are massive warhammers that must be swung with two hands. To the rest of you, enjoy the update! Green: Good options. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its Potency Rune, if any). Blue: Fantastic options, often essential to the function of your character. The columns in both tables provide the following statistics. You can add the weapon’s item bonus to attack rolls as a bonus to the check. I will use the color coding scheme which has become common among Pathfinder build handbooks. During social encounters… 1. Owen’s answer: It does. They don’t count extra dice from abilities, critical specialization effects, property Runes, weapon traits, or the like. If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item’s current HP to the Broken Threshold. Taking half damage on a failure means that a Failure and a Success on a Basic Save are functionally identical. Light Hammer: This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. The Price listed in the table is for a scroll with a common 1st-level spell. Wis: Helpful for Perception and Will saves, but you don't need to focus on Wisdom-based skills so you don't need a lot of it. Most animals panic in battle. Master Tricks: More attack bonus is always great. Both Oasis and Kusari from Sluggy Freelance dual-wield their bladed weapons (large knives for Oasis, small scythes for Kusari). When a creature attacks you, your Armor Class is the DC for that attack roll. Many ways of using items require you to spend multiple actions. Like all longbows, its great size also increases the bow’s range and power. Basic Crafter’s Book: This book contains the formulas for Crafting the common items in this section . If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You still use your Strength modifier when calculating damage. Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The descriptions below are short summaries; each item’s full entry appears on the page listed in the table. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Scale Mail: Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. hide. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim’s body. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price. 2. Trident: This three-pronged, spear-like weapon typically has a 4-foot shaft. Fire Poi: These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. However, Adopted Ancestry makes Ancestry Feats accessible to other races, so the Halfling's biggest appeal is easily accessible to other races with the ability to see in the dark. An attached weapon can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the weapon from a previous item, if necessary. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. Your size and demeanor make it easy for you to convince others that you mean no harm. Curiously, the Scoundrel also makes a good multiclassed spellcaster due to their ability to make Charisma their Key Ability Score. As with all penalties to your Speed, this can’t reduce your Speed below 5 feet. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it’s possible for a modular weapon’s description to list more complicated configurations. Barding can’t be etched with magic Runes, though special magical barding might be available. A Large version costs twice the listed price. Both results offer ample opportunity for you to deal Sneak Attack. This name generator will give you 10 random names fit for the Dwarves part of the Pathfinder universe. You can’t hold or carry more Bulk than 10 plus your Strength modifier. Unarmed: An unarmed attack uses your body rather than a manufactured weapon. Coins are a popular means of exchange due to their portability, but they can still add up. This lasts until the shield is no longer raised. Alchemical Bomb: These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. If you couldn't decide between the Fighter and the Rogue, the Ruffian is a happy middle ground. Club: This is a piece of stout wood shaped or repurposed to bludgeon an enemy. A shield grants a circumstance bonus to AC, but only when the shield is raised. A potency rune is what makes a weapon a magic weapon or armor magic armor. This is forced movement. So, enlarge doesn't effect your barbarian's sluggish condition while wielding a large weapon, only their reach and damage. Ranged and thrown weapons have a range increment. Be sure to pad your hit points with high Constitution and strongly consider Toughness if you plan to fight in melee. Deployed caltrops can be salvaged and reused if no creatures took damage from them. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Keyword soup is the menu of keywords found at the top of most stat blocks in PF2E and it just gets tiring after the first few iterations. Dogslicer: This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. Satchel: A satchel can hold up to 2 Bulk worth of items. Treat this as Antimagic Field with a caster level equal to the beholder's Hit Dice. Source PLOG&M2E, Temple Sword: This heavy blade is favored by guardians of religious sites. Original lyrics of Toot Toot Chugga Chugga Big Red Car song by The Wiggles. Cold iron, for example, which harms fey, and silver can damage werecreatures. You can also buy and attach a shield boss or shield spikes to a shield to make it a more practical weapon. Any item with a number after it in parentheses indicates that the item’s Price is for the indicated quantity, though the Bulk entry for such an item is the value for only one such item. Vial: A simple glass vial holds up to 1 ounce of liquid. Modifiers for melee and ranged attacks are calculated differently. Elixirs are alchemical items you drink to gain various unusual effects. 1. Most items that require two hands can be carried in only one hand, but you must spend an Interact action to change your grip in order to use the item. Weapons Aklys, Bo Staff, Club, Exquisite Sword Cane Sheath, Gaff, Greatclub, Juggling Club, Khakkara, Light Mace, Mace, Morningstar, Nightstick, Nunchaku, Sap, Staff A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. Most of the time you'll face multiple foes below your level. It’s a favored weapon of goblins. Longsword: Longswords can be one-edged or two?edged swords. Broken is a condition that affects objects. Fatal: The fatal trait includes a die size. Breastplate: Though referred to as a breastplate, this type of armor consists of several pieces of plate or half?plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. \$\endgroup\$ – Cyberspark Aug 15 '19 at 8:44 Armor protects your character only while they’re wearing it. Nunchaku: The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Performers swing the weights, usually one in each hand, in rhythmic patterns. Paralysis for 4 rounds will take creatures out of most fights for their duration, and if the target gets a Critical Failure you can outright kill them (or knock them unconscious for two hours if you need them alive for some reason). Table 6–2: Changing Equipment lists some ways that you might change the items you’re holding or carrying, and the number of hands you need to do so. The first is the copper piece (cp). The rest of the damage reduces the item’s Hit Points. Creatures of sizes other than Small or Medium need items appropriate to their size. Incredible Senses: The best Perception progression in the game. Tethered: This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, Tiny or Large (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a Medium creature. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. Kama: Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. You choose the damage type each time you make an attack. If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Large creatures are basically 2x the size and 8x the mass of a Medium creature. | GumshoeSRD You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. A bundle of holly and mistletoe must be held in one hand to use it. Leshy. Str: Take a little bit for extra damage with your attacks unless you plan to use crossbows or spells in combat. As you level up, you typically alternate between increasing an item’s potency rune and its striking or resilient rune when you can afford to. (See the broken condition definition for more information.). Fail, you take a –2 circumstance penalty known for its hands entry a kit... 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